Really not enjoying this. Seem to be stuck in an endless cycle of looking for meds and food. Can't get a grasp on what to prioritise and what to ignore and on top of that the radio is going every 5 minutes with other survivors mooching food and meds.
Doesn’t seem to be much of a story at all like there was in the last game but I'm likely missing something here. I'm on day 7 and nothing really pops out at me that says this will move the game along
Finally got to sit down and play after the mega 2.0 update.
The difference is incredible and finally there is an option to turn off the horrible motion blur.
First thoughts are that the FPS is way up and the aiming feels fantastic. I had to go back into settings and lower my controller sensitivity since I had initially upped it at launch to smooth over the aiming a bit.
When you set up a base, park your car in the parking spot and you can move stuff with RT to storage, or you can manually hoof it in to the supply locker on foot, if you have a follower you can switch to them and load them up too. You can also access storage from any outposts you have so it's worth bearing in mind not only the type of outpost you establish but its location as well for handy access to storage and saving you driving the whole way home.
Some new details on the 4.0 patch for State of Decay 2. It involves a bunch of quality of life details to improve the gameplay experience.
Fixed an exploit involving buying and selling stackable items with traders to earn massive amounts of Influence.
Removed an apparent soft-lock caused by the death of a leader.
Removed some locks and crashes associated with pop-up boxes.
Fixed a handful of buildings that were inaccessible due to collision.
Fixed a number of localization issues
Characters and Communities
Random “resource loss” events are now dependent on morale and traits. If you recruit carefully and keep everyone happy, then random resource losses should be a thing of the past.
Characters who incur “resource loss” events because of low morale will now receive a temporary morale benefit for doing so. IE, they binged on a bunch of food, but at least it made them feel better.
Skilled characters will now sometimes provide the community with new free items in place of the “resource loss” events.
Exiles should now always count towards exile-related achievements.
Characters from other enclaves will no longer receive the large-scale death-banner treatment when they die
Bosses and Facilities
Fixed an issue where facilities would sometimes stop building when the main menu was opened.
Fixed an issue where weapons would be repaired for free.
Fixed collision on the Sniper Tower to allow it to be scaled.
Fixed a case where the old Rally Point bases could still be claimed.
Extended the new resource-counting prompt for depositing rucksacks in the generic Storage facility to apply to specialized Storage facilities as well
Fixed an issue where some missions would provide deceptively large piles of resources.
Fixed many cases where critical NPCs would not show up for missions (or in one case, would attack you for no reason).
Fixed an issue with the Warlord: The Informant mission, which was not counting vehicle kills.
Fixed an issue with the Builder: The Call Is Answered mission, in which some enclaves would flee the player’s home site
Armored zombies are no longer killed by flames. Instead, they catch fire and become scarier, like a juggernaut)
Zombie kills with vehicles should now count towards zombie-killing achievements.
Fixed some issues where zombies would spawn trapped in geometry.
Fixed an exploit that allowed some clients to easily blow up the host’s vehicles.
Fixed an issue with indefinitely persistent C4 charges left by dead characters
The 4.0 patch is also intended to be in preparation for the upcoming "Daybreak Pack". The "Daybreak Pack" will go on sale on September 12th. Daybreak is a session-based co-op game mode and includes new weapons and equipment for both Daybreak and your home community.
During the X018 Inside Xbox showcase, a new DLC entitled Zedhunter was announced for State of Decay 2. The free DLC update features new weapons and gear, with an emphasis on stealth this time around.
As for what weapons will be included, crossbows are being implemented into the game to feature a stealthy alternative to slaying zombies. Also included are melee weapons as well as some gear that allows a stealthier approach to the game. Gear details are scarce, though a night vision mode was hinted during the sneak peek.
Also highlighted in the trailer, is a jeep-type vehicle that offers the opportunity for players to plow through hordes of zombies with some friends.
The trailer also highlights State of Decay 2‘s stats of active players — boasting a reported 4 million active player count and over 5 billion zombies killed. Undead Labs are also planning on an update in early 2019 that will experience new community involved gameplay, said during the X018 preview.
You can download the Zedhunter Pack as a free update on November 16.