Search Forums

Latest Posts

New Threads

WE ARE FORUM BANTER!!!
Talk about the things that matter to you!!
Howdy stranger!! It looks like you're new here.
If you want to get involved, click on the button below!
Join The Conversation

Game Listing No Man's Sky (1 Viewer)

Platform(s)
Xbox One, Playstation 4, PC
Players
1, Online multiplayer (2-4)
Co-op
Yes
Genre(s)
Action, Adventure, Strategy
Release Date
Aug 10, 2016
Developer
Hello Games
Publisher
Hello Games
ESRB Rating
Teen
PEGI Rating
Recommended for persons 7 and older.
Birdman
Staff member

Birdman

Today, 02:12
Apr 20, 2018
23
395
50
#1
image.jpg No Man's Sky is an action-adventure survival game developed and published by the indie studio Hello Games. It was released worldwide in August 2016 for PlayStation 4 and Microsoft Windows, while the Xbox One version was released in July 2018. The game is built around four pillars: exploration, survival, combat, and trading. Players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion planets. Through the game's procedural generation system, planets have their own ecosystems with unique forms of flora and fauna, and various sentient alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their spacecraft, tools, and spacesuit for survival, buying and selling resources using credits earned by documenting flora and fauna, and otherwise seeking out the mystery around the Atlas, an entity at the centre of the universe.

Played from a first or third person perspective that allows players to engage in four principal activities: exploration, survival, combat, and trading. The player takes the role of a specimen of alien humanoid planetary explorer, known in-game as the Traveller, in an uncharted universe. They start on a random planet near a crashed spacecraft at the edge of the galaxy, and are equipped with a survival exosuit with a jetpack, and a "multitool" that can be used to scan, mine and collect resources as well as to attack or defend oneself from creatures and hostile forces. The player can collect, repair, and refuel the craft, allowing them to travel about the planet, between other planets and space stations in the local solar system, engage in space combat with alien factions, or make hyperspace jumps to other star systems. While the game is open-ended, the player may follow the guidance of the entity known as the Atlas to head towards the centre of the galaxy.

The defining feature of No Man's Sky is that nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through procedural generation using deterministic algorithms and random number generators from a single seed number. This 64-bit value leads to there being over 18 quintillions (1.8×1019) planets to explore within the game. Very little data is stored on the game's servers, as all elements of the game are created through deterministic calculations when the player is near them, assuring that other players will see the same elements as another player by travelling to the same location in the galaxy. The player may make temporary changes on planets, such as mining resources, but these changes are not tracked once the player leaves that vicinity. Only some "significant" changes, such as destroying a space station, are tracked for all players on the game's servers. The game uses different servers for the PlayStation 4 and Windows versions.


1.jpg 2.jpg 3.jpg 4.jpg 5.jpg
 
Graphics Rating
5.00 star(s)
Story Rating
3.00 star(s)
Content Rating
3.00 star(s)
Difficulty Rating
3.00 star(s)
Gameplay Rating
4.00 star(s)
THREAD STARTER
Birdman
Staff member

Birdman

Today, 02:12
Apr 20, 2018
23
395
50
#2
Started a new game last night. Well, I started 3 new games last night. Don't now if it was just back luck, but the first 2 starter planets where dangerously toxic. Tox levels were sky high and there where toxic plants everywhere. Couldn't move without the Tox level spiking to mid 200's. Suffice to say, those where abandoned. The third was more Radiation, but levels manageable around 6 / 7.

So much to re-learn, but looking forward to doing so.
 
David76
Staff member

David76

Today, 02:12
Apr 7, 2018
31
304
49
#3
Started a new game last night. Well, I started 3 new games last night. Don't now if it was just back luck, but the first 2 starter planets where dangerously toxic.
Yeah, my first planet was highly toxic, with additional fire storms and very very aggressive sentinals. I ran out of fuel to take off!

It took a bit of time to gather resources as you can imagine. I finally managed to make it off that planet and renamed it Sh*tStorm.
 
Major Tom
Staff member Staff member Staff member Staff member

Major Tom

Today, 02:12
Apr 1, 2018
197
1,068
266
#4
£15 on PS4 v £40 on Xbox One is a huge difference. I know it is just out on Xbox but it is essentially the same game.

I'll probably buy it once the price drops a little as the new NEXT update seems to have given it a new lease of life.

Can you turn off the multiplayer side of things?
 
THREAD STARTER
Birdman
Staff member

Birdman

Today, 02:12
Apr 20, 2018
23
395
50
#5
£15 on PS4 v £40 on Xbox One is a huge difference. I know it is just out on Xbox but it is essentially the same game.

I'll probably buy it once the price drops a little as the new NEXT update seems to have given it a new lease of life.
I'm sure it will come down in price fairly quickly but the new update is a huge improvement on what the game was before.
Can you turn off the multiplayer side of things?
I've not tried but I heard you can in settings. But what are the actual chances of running into people?
 
Some Random Guy
Staff member

Some Random Guy

Today, 02:12
Apr 15, 2018
8
118
40
#6
I'm enjoying this. The Next update has been brilliant.

Jumped into a system and was greeted with a fleet of frigates being attacked. Took out the attacking ships and the captain of one of the fleet called me aboard and gave me his frigate.

Is this a scripted thing? I feel very low-levelled for a frigate!

The image of the fleet with starships swooping around attacking it was very impressive though.
 
David76
Staff member

David76

Today, 02:12
Apr 7, 2018
31
304
49
#7
I'm enjoying this. The Next update has been brilliant.

Jumped into a system and was greeted with a fleet of frigates being attacked. Took out the attacking ships and the captain of one of the fleet called me aboard and gave me his frigate.

Is this a scripted thing? I feel very low-levelled for a frigate!

The image of the fleet with starships swooping around attacking it was very impressive though.
I saw a lot of distress signals in different systems, didn't realise that's how you got the free frigate!!

I thought it was attached to a quest line I've been pursuing. :rolleyes:

I will be doing one later.

I wonder are the frigate types influenced by which species rules the system you do it in. Like the ships are.

If that's the case I'll probably do it in Gek system for more slots.
 
David76
Staff member

David76

Today, 02:12
Apr 7, 2018
31
304
49
#8
Another patch was released for No Man's Sky. Patch 1.55, which also includes patch 1.54 for Xbox players, tidies up more bugs.

Patch 1.55
  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability
  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
  • Fixed an issue where some non-existent base parts were showing in the Guide
  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
  • Fixed an issue where trade commodities were not available for sale in the space station
  • Fixed an issue where player ships could shoot themselves in multiplayer
  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted
  • Fixed some instances of an issue where ships would all spawn on the same landing pad
  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes
  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station
  • Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base
  • Reduced the number of whispering eggs around Abandoned Buildings
  • Fixed an issue with rain audio
  • Added audio to the target tagging UI
  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
  • Fixed an issue that could cause the third person camera to turn sluggishly
  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
  • Fixed an issue where some of Nada + Polo’s missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly
  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages
  • Fixed an issue where activating the torch did not close the quick menu
  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer
  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.
  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
  • Fixed a number of issues for players in specific timezones
Patch 1.54
  • Fix for crash while reloading mission markers from save
  • Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
  • Switched to using lockless small block allocator for physics to reduce memory footprint
  • Fix for occasional crash when looking up data about substances in UI pages
 
Major Tom
Staff member Staff member Staff member Staff member

Major Tom

Today, 02:12
Apr 1, 2018
197
1,068
266
#9
It was promised that No Man’s Sky would be receiving weekly updates after the release of the huge NEXT update, and now, true to their word, Hello Games have put out a brand update for the PS4 version of the game. It’s not a huge update, mind you- the new patch brings the game version to 1.56 and it brings along fixes for a few of bug fixes with performance and stability improvements.

The official patch notes have also been released and we learn that among bug fixes are included a fix for an animation issue, and one related to the base archive quest has been added for old saves. It’s great to see Hello Games hard at work on fixing some of these issues with the game to provide a better experience overall for the players. The NEXT update has significantly changed so many things about the game and hopefully, the developers will continue to support the game with new content down the line to keep players engaged.

You can read the entire patch notes for the new update below. It’s as of yet unknown when this patch will be released for the game’s PC and Xbox One versions.
  • Fixed an animation issue.
  • Added the base archive quest for old saves.
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions.
  • Addressed an issue where some non-existent base parts were showing in the Guide.
  • Addressed a bug that made melee boost jumping overly hard to do. Texture quality and streaming improved.
  • Made further adjustments to the farming timers.
  • Added fixes for crashing issues.
  • Added fixes for stuttering and lag issues.
  • Various performance and stability improvements.
 
Boozy
Staff member Staff member

Boozy

Today, 02:12
Apr 6, 2018
15
162
123
#10
Just warped with my new freighter to a new system. It seems I can't discover new planets. You know when you hop out of the ship and it gives you the first time landed details, I don't get that. It's quite annoying seeing as I've finally found the start of the Artemis plot.

Cursory look online seems I'm not the only person to have this problem and it seems to be from the last patch.
 

Create an account or login for full access

You must be a member in order to leave a comment

Create account

Create an account on our community. It's easy!

Log in

Already have an account? Log in here.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)