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Ghost Recon Breakpoint (1 Viewer)

Xbox One, Playstation 4, PC, Google Stadia
Single-player; multiplayer
Release Date
Oct 4, 2019
Ubisoft Paris
ESRB Rating
PEGI Rating
Suitable only for persons 18 and older.


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I loved Wildlands and was looking forward to this coming out after seeing the trailer but the majority of reviews are ripping into it big time. Will take a pass on it for the moment but hopefully it improves.


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Reading an interview with the Devs on the official website, and they were discussing the gear score system. It sounds as though a gear score 1 weapon is just as effective against the enemies as a gear score 100 weapon. Are the numbers really that meaningless or am I missing something?

Does armour work the same way? As in you aren't getting increased damage mitigation with higher gears score pieces?

Asking questions as I'm still interested in getting this at some point, but the arbitrary nature of some of the systems has me baffled.


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A week after the launch of Ghost Recon Breakpoint, Ubisoft has released its first post-launch title update for the game, addressing several issues that further improve the experience and addressing numerous bugs.

With Ghost Recon Breakpoint Title Update 1.0,2, one of the major tweaks that players can look forward to is in regards to the cover system, rebalanced player level in the group, PvP adjustments made to the aim assist balance, and more.

Depending on what platform you play, it has a different file size. For Xbox One players, expect roughly 7.5GB of the patch to download, Uplay PC and Epic Games Store at roughly 5.4GB, and the PlayStation 4 has the biggest patch download, which is at around 10.6GB.

Below are the patch notes:

  • Various tweaks made to the cover system.
  • Improvements made to various visual elements and vehicle physics.
  • Time to mark enemies has been reduced.
  • Tweaked distance at which enemies will be able to spawn around camps.
  • Adjustments made to the reverted drone and binoculars controls to fit the behavior fromTom Clancy’s Ghost Recon® Wildlands.
  • Fixed an issue where the player would get detected while stealth swimming.
  • Fixed a spawn issue occurring after fast traveling.
  • Fixed behemoth detection cones.
  • Fixed a bug where the sharpshooter skill wouldn’t penetrate helmets.
  • Adjustments made to dirt accumulation on weapons.
  • Various fixes on mission triggers affecting mission progression.
  • Rebalanced player level in group.
  • Fixed various matchmaking and co-op joining issues.
  • Fixed a bug where co-op partners wouldn’t respawn close to each other.
  • Fixed a bug where co-op partners’ gear would appear with an incorrect level.
  • Fixed a bug where players couldn’t initiate vote to retry a mission.
  • Fixed a bug where the squad leader would join the lobby alone after finishing a session.
  • Fixed a bug where players’ information wouldn’t display for co-op partners.
  • Adjustments made to the aim assist balance.
  • Feedback has been added on the screen when matchmaking is initiated.
  • Added an input to give leadership to another player.
  • Fixed various matchmaking issues.
  • Fixed a bug where milestones wouldn’t appear in the game when pinned.
  • Fixed a bug where the time spent would not grant XP bonus at the end of the month.
  • Fixed a bug where the missions tab appeared empty in matchmaking.
  • Corrected zones where the player could get stuck on Skell Port.
  • Corrected milestones conditions for assault certification.
  • Fixed a bug where players could sprint while injured using the revivalist perk.
  • Fixed the transition time counter between rounds.
  • Fixed a bug where the number of planted bombs wouldn’t increment.
  • Fixed a bug where the end-of-game timer wouldn’t appear before the next session.
  • Fixed a bug where the rocket launcher wouldn’t appear on the tacmap for the enemy team.
  • Adjustments made to the apparition rate of night conditions.
  • Various tweaks made to the loot system.
  • Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.
  • Improvements made to weapon descriptions to better match their authentic characteristics.
  • Ghillie top have been added to the loot pool.
  • Fixed various customization bugs.
  • Fixed several UI issues in menus.
  • Fixed various animation, body-carry, and camera glitches.
  • Improvements and fixes made to various photo mode settings.
  • Fixed various mission triggers affecting mission progression.
  • Fixed unlocking conditions for various achievements and rewards.
  • Fixed a bug where players could get stuck when crouching near a vehicle.
  • Fixed a bug where Nomad would remain injured after deploying to the hideout.
  • Fixed a bug where holding breath would affect scope visibility.
  • Fixed a bug where the player wouldn’t get a mission fail prompt when redeployed to a bivouac.
  • Fixed a bug where enemies couldn’t be marked while using the sync shot drone.
  • Fixed a bug where marking enemies with a drone wouldn’t increment the class challenges.
  • Fixed various bugs where players would lose control of their character or get stuck on the item wheel.
  • Fixed a bug where AI snipers wouldn’t reset to their original positions when camps are on cool down.
  • Fixed an issue where NPC would take time to spawn in Erewhon.
  • PC Fixed some occurrences where players would get FPS drops.
  • PC Fixed a bug where players couldn’t accept invitations through discord.


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Ubisoft will release two title updates for Ghost Recon Breakpoint in November, the first of which drops next week.

Ghost Recon Breakpoint title updates are coming this month, the first of which will drop next week on November 12.

Title Update 1.0.3 will address several issues such as drone deployment, fire rate, NVGs blocking crosshairs, Mission Completion notification pop-ups, and more. Patch notes will be available closer to deployment.

Two new Factions Missions will also arrive with update 1.0.3. One mission is called A Deadly Trap. Here, a virus is set to hit the island. Your mission will be to help Homesteaders prepare while gathering enough supplies to survive the attack.

Whistleblower is the second mission and in it, a list of rebels has leaked from Sentinel. These names have been put on a hit list, and your job is to help the rebels cover their tracks and escape.

Later in November, Title Update will arrive and aims to address bugs and add further improvements.

The development will also release a Community Survey on November 8. The team wants player input in order to help “shape the future of Ghost Recon Breakpoint.” So be on the lookout for the survey if you happen to play the game.

During its call to investors and financials report in October, Ubisoft lamented the game didn’t receive the critical and consumer reception it had hoped for. The company promised to tackle the game’s problems “head-on” and would start implementing significant changes to the production processes.

Just last week, in an open letter to players, the development team stated it was working on a radical overhaul to the gameplay experience.


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Ubisoft has published the results of the recent Ghost Recon: Breakpoint community survey.

Following the disastrous launch of Ghost Recon: Breakpoint, developer Ubisoft Paris promised to radically change the big-ticket items, and fix problems most would agree are holding it back.

In order to find the right path forward, the developer issued a survey to players asking them to point out the most important items in need of change, so the team can prioritise those issues. Ubisoft Paris has now revealed the results of the survey.

The most common request has been to improve the technical quality of the game, which includes getting rid of bugs and other issues that prevent players from having a smooth experience. Over 50% of players want the addition of AI teammates, which the developer has been working on since before the game’s release.

More radical changes such as the removal of gear score and tiered loot, and improving enemy AI, were asked for by over 35% of players.

Depending on the complexity of the issue, some of these are listed as “in-progress”, while others are under investigation so that Ubisoft Paris can determine whether they’re even feasible.

As previously revealed, the developer is working on big overhauls for several of the game’s systems. Among them, of course, is tweaking the gear and loot elements added in Breakpoint. The post doesn’t specify what that actually means, but we’re likely to end up with two versions of the same game; one more accessible that keeps looting, while the other a more tactical and survival-leaning.

Enemy AI as well as the game’s general technical state remain in constant development, though the developer said it’s already shipped improvements to those areas in recent patches.

The developer is also investigating a number of other highly-requested changes, such as the ability to play Breakpoint offline, and even sprint inside Erewhon. These as well as a better GPS navigational system, and more responsive menus are all being looked into.

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