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Control (Remedy Entertainment) (1 Viewer)

Platform(s)
Xbox One, Playstation 4, PC
Players
Single player
Co-op
No
Release Date
Aug 27, 2019
Developer
Remedy Entertainment
Publisher
505 Games
ESRB Rating
Mature
PEGI Rating
Suitable for persons 16 and older.
Major Tom

Major Tom

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60146-1.jpg Control revolves around a clandestine United States government agency known as the Federal Bureau of Control (FBC). The FBC's goal is to contain, study, and ultimately control objects and phenomena which defy scientific law. To that end, they seek out paranormal phenomena on a national scale, including "Altered Items", ordinary objects acted upon by otherworldly forces, and "Altered World Events," or AWEs. Certain Altered Items known as Objects of Power cause AWEs, and can be used in-game to gain new abilities. The FBC contains Altered Items within the Oldest House, a featureless Brutalist skyscraper in Manhattan that acts as the agency's headquarters. The Oldest House itself is considered a "Place of Power," and is vastly larger on the inside than on the outside, breaking the laws of reality. The Oldest House is connected to alternate dimensions which are studied by the FBC. Otherworldly forces leak into the Oldest House, including the Hiss, an unidentified force which acts as Control's main antagonist. During the events of the game, the Hiss invades the Oldest House and the FBC, and Jesse Faden is tasked with regaining control of the supernatural building and restoring order to the Bureau.


Control marks a return to psychological thrillers for Remedy – is it also a return to form?


Control is Remedy’s new game, a supernatural action shooter where you’re invited to explore an old, constantly-shifting building called The Oldest House.

An entity known as The Hiss has taken control, and your job is to investigate the mind-bending situation and see if you can make sense of what’s actually going on. Control represents a convergence of styles for Remedy, blending the satisfying action of Max Payne with the atmosphere of Alan Wake.

Control’s combat allows for some spectacular powers such as time, gravity and object manipulation, sort of an expanded, more refined version of Quantum Break’s systems.

Control launches with ray tracing support, but its PC specs are otherwise fairly standard.

Below are the minimum and recommended specs for Control on PC, including the requirements to enable ray tracing.


Control PC Minimum Specs
  • OS: Windows 7, 64bit
  • CPU: Intel Core i5-4690 / AMD FX 4350
  • GPU: NVIDIA GeForce GTX 780 / AMD Radeon R9 280X
  • RAM: 8GB
  • DirectX: DX11
Control PC Recommended Specs
  • OS: Windows 10, 64bit
  • CPU: Intel Core i5-7600K / AMD Ryzen 5 1600X
  • GPU: NVIDIA GeForce GTX 1660/1060 / AMD Radeon RX 580
  • Ray tracing: NVIDIA GeForce RTX 2060
  • RAM: 16 GB
  • DirectX: DX11 / DX12
The game will feature widescreen support at a 21:9 aspect ratio, remappable controls, an uncapped framerate, G-Sync, and Freesync support.

We’ve rounded-up Control reviews below, including our own:
Control is out tomorrow, August 27 on PC, PS4, and Xbox One.


71Gezc7WM4L._SL1500_.jpg 81oRXZZUYJL._SL1500_.jpg Control_20190814195729.png Control_20190816201557.png Control_red.png Control_post-its.png
 
Graphics Rating
5.00 star(s)
Story Rating
5.00 star(s)
Content Rating
5.00 star(s)
Difficulty Rating
4.00 star(s)
Gameplay Rating
5.00 star(s)
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Bandit

Bandit

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A good chunk of the way through this now.

The first few hours are extraordinary, and it settles into a more predictable, comfortable groove after that. Thankfully it's a good groove. It's definitely one of my favourite AAA (AA?) third-person shooters in a long time because the physics are such a joy. A rare use of technology used for core gameplay purposes, not just a little bit of sparkle. The powers are very fun, especially one of gaming's very best double jumps (even if it's a bit more complex than just a double jump).

Aesthetically it's still a joy. One of the most impressive games ever made in terms of technology and art design working together so effectively.

What's interesting about the setting of The Old House is that it's on the surface a very generic office / industrial complex setting, which surely suited the smaller budget Remedy had here. But the fact that it's so dynamic, full of Escher-style oddities and captivating distortions makes it feel properly special. Some great environmental storytelling - stumbled into a bizarre post-it filled office earlier and chuckled when a collectible log (which are all very well written) explained what had happened.

It's definitely an imperfect experience though. There's a while when the game's extended opening is over and you're getting stuck into the gameplay proper where you only have basic abilities - you definitely don't have the crazy arsenal and superpowers you eventually unlock. The difficulty curve can be a bit wonky - a few side bosses would be far more enjoyable if they didn't awkwardly spawn minions to distract you. The subquests are a mixed bag (some really fun ones though involving haunted objects) and there are one or two too many upgrade systems piled on. The extra challenges don't add much. As I mentioned before the exposition conversations feel really flat for the most part, which is supremely odd given how visually arresting the whole experience is otherwise.

Generally, though I'd still happily recommend it. There's a solid, engaging third-person action game at the core, but it's been so well polished with technical extravagance, go-for-broke art and a superb setting that it merrily levitates above the usual efforts.
 
David76

David76

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I'm on Mission 7 at the moment, so about 2/3rds way through. Enjoying it very much, some nice touches and different mechanics from most games, from unlimited (but needing to recharge) ammo to health with no medipacks but can be restored from killing more bad guys. The abilities are all fairly cool too, varied enough without giving you too many to be bogged down in.

The story is engaging, enough to keep the interest and you want to find out more with each mission.

With no difficulty settings, can be fairly unforgiving at times, especially with the boss fights where a couple of hits and you're a goner. But this can add to the 'one or go' addictiveness of the best of games.

Playing on PS4, there are some performance issues when it gets very frantic, unfortunately, and whilst its rare enough to not completely spoil the experience, there is enough of an issue to at some times frustrating.
 
David76

David76

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Control developer Remedy has unveiled the roadmap for some of the free and paid content coming to the game over the next several months.

It all starts this fall with the release of the photo mode, coming to all players for free. Another free update will follow in December, adding the new Expeditions mode. Expeditions is an end-game activity that Remedy says will offer the toughest challenge yet for players.

As you may have previously seen, Remedy is also working on two paid expansions for Control. Each expansion will add new story missions, new locations (within the Oldest House), new enemies and new mechanics.

The first, due out early 2020, is called The Foundation. This new story will expand on some of the elements teased about the Foundation of the Oldest House itself, which players visit at the end of Control. The Foundation will release first on PS4, though publisher 505 Games didn’t specify how long that exclusivity period will last.

control_roadmap_reveal_1.jpg

AWE is the second expansion, and, as the name suggests, will allow players to visit the place where the Bureau studies Altered World Events (AWEs). This being the Investigations Sector.

The cover of art for AWE is interesting, though, because it features a silhouette of Alan Wake, holding his flashlight in the same pose seen on Alan Wake’s original cover art.

This will likely involve the AWE event that took place at Bright Falls, where Alan Wake is set. Indeed, the same event is referenced multiple times in research documents in Control, and the game even has an elaborate Alan Wake Easter egg. It’s very possible AWE – at least in part – will shed more light on that Alan Wake event.

Following the release of The Foundation, an Expansion Pass will be available for sale on all platforms. The pass includes both expansions.
 
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Heads up to those playing that there are some really good side quests in the back half of the game, with some of the best flights of fancy in the game. If you’ve been skipping them make time for at least the mirror one and the altered object cleansings (the really good ones are after you’ve cleared the first batch of four - although the traffic light is awesome too).
 
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